The Antimatter Plot Thickens…

30 04 2013

I realize it’s been egregiously silent here at the Astrowright blog for some time.  Apparently, I am not immune to the same disappointing (as a reader) dry spells experienced in/by so many other blogs I’ve followed during the years. 

(With grad school, teaching at CSN, my day-job working for DOE, a side-business or two in flux, moonlighting the occasional and surreal TV project, and with a 1&1/2-year-old at home – let’s just say I’ve come to terms with the reality that I’m not a juggling Jedi yet.)

Excuses aside, however, I wanted to take a moment to relay a devastatingly exciting potential discovery, which itself was prompted by a pleasant surprise…

CERN's ALPHA experiment.  (Credit: CERN)

CERN’s ALPHA experiment – our Anti-Virgil into Dante’s Antimatter Inferno? (Credit: CERN)

Antimatter in Focus

AntimatterSymbolOnlyAs reported on and, which prominently featured the antimatter symbol I created a couple of years back (i.e., the pleasant surprise – thanks, Keith!), we may be one giant leap closer to figuring out antimatter – and with it, peer a little farther into the mysterious underpinnings of the Fundamental Forces of Nature.

In an article titled, “Does Antimatter Fall Up or Down?” Keith Cowing reports that researchers at CERN’s Alpha Experiment recently published in Nature Communications their tantalizing antimatter research progress.  

Specifically, these CERN specialists have identified a process for finally determining whether or not gravity acts upon antimatter the same way it does upon “ordinary” matter, even if they haven’t answered the question quite yet.  (See Keith’s article for more details on their experiment, what it means, and where it’s going.)

Down the Anti-Rabbit Hole

So, why do we or should we care about figuring out what antimatter really is and how the universe treats it?  Well, quite simply, it has the possibility of providing new solutions to many current problems in physics. 

Dark EnergyDark Matter, and questions about early Cosmic Inflation all essentially deal with versions of the same issue: There are apparent problems with the amount of force we see in the universe versus how much we should expect. 

Perhaps a shift in our understanding of fundamental forces, like gravity, will shed new light.

This is to say nothing of the mystery concerning why the universe appears to be all matter and generally no antimatter.  According to physics as we understand it, there’s no reason for the bias.  (Why not areas of high concentrations of antimatter and others of normal matter?)

Why did matter win?

And to make matters yet more interesting, the late, great Dr. Richard Feynman (and others) have described antimatter as being inditinguishable from (or perhaps actually being!) ordinary matter moving backwards through time.  While few physicists believe this is actually the case, it certainly bends neurons considering that it remains a physical possibility*.

(*I should note that this idea of antiparticles moving “backwards” in time, in order to be true, requires a reconstruction of what we mean by “time.”  This is because antiparticles don’t blip out of existence as they move to the “past” with respect to us as we, presumably, continue to move into the “future.”  Instead, we remain with the antiparticles in the same measurable “now” in the universe…)

Antimatter – A Guiding Star

Keep an eye on this one, folks.  It could very well be that the study of antimatter provides us the wedge we need to evolve beyond peering through the keyhole at the universe and instead throw open the door.

Optimistic?  Admittedly. 

However, we’re due for our big 21st Century paradigm shift in the sciences.  What with the recent 100 Year Starship Symposium hinting at what the future has to offer us (along with humanity’s expanding view of our galactic neighborhood and our desire to get out there and engage it), it’s high time we get on inventing that superluminal propulsion system to Alpha Centauri, already.

I’m not getting any younger.


Spaceflight simulators, space games, and STEM

17 04 2012

Cockpit view from a simulated spacecraft in freeware spaceflight sim, "Orbiter."

For those who aren’t familiar, “STEM” is a particularly hot-button acronym in the professional space education community these days that stands for, “Science, Technology, Engineering, and Mathematics.”

These are the college degrees and professions that ultimately keep the economy, innovation, and space exploration in particular going.

These are also the fields that have been suffering from declining numbers during the last couple of decades.  (Consequently, projects with heavy STEM education components are often bumped to the top of the funding pile…)

In response, there appears to be a waxing tide of development of vaguely (or overtly) educational space-centered video games.  This seems to be a new push during the past couple of years, distinct from the open-source processing endeavors such as SETI@home and MilkyWay@home.

In this light, I’d like to take a moment to review and highlight a few of many excellent spaceflight software options out there, historical and contemporary, that are worth checking out for yourself (and some of which may even need your help!)

Starlight: Inception

Based solely on personal bias, I must begin with the lost genre of the spaceflight simulator. Or, more specifically, the spaceflight combat simulator.

Much like a conventional flight simulator, spaceflight simulators provide exactly what they sound like they do: the in-cockpit experience of flying a spacecraft or space “fighter.”

While many of these as games are related to sci-fi franchises, (e.g., X-Wing, Tie-Fighter, Wing Commander,) and contain much scientifically-apocryphal content, such as sounds in space or apparent aerodynamic/non-Newtonian movements in a vacuum, I don’t think the impact of these games can be overstated.  I myself was in part inspired to a career in aerospace by games like these as a kid.

(More accurate but less-adrenaline-pumped simulators without a “game” component include Kerbal Space Program, Orbiter and Microsoft Space Simulator.)

Credit: Escape Hatch Entertainment LLC

So, this brings me to the present day.  It’s been many years since the last spaceflight combat simulator was released, (e.g., Descent: Freespace, Tachyon,) and in an attempt to restart the genre, Escape Hatch Entertainment LLC has launched a Kickstarter campaign to fund their proposed game, Starlight: Inception.

Evoking design elements of classic Star Wars, Wing Commander, and even some of James Cameron’s “Aliens,” the game looks to hit all the right notes to inspire a new generation of impressionable gameplayers toward a future amongst the stars.

Frankly, I feel like having games like this out there contributing to the social fabric is critical.  Plus, being a privately-funded campaign, the project team is very receptive to the suggestion of its backers – the more people call for enhanced realism and technical accuracy, the more will be incorporated!

Check them out and offer your support if you feel so inclined – the game won’t be “launched” unless they reach their fundraising goals.  Future generations of inspired spacefarers (or other STEM professionals) may thank you!


From the fantastic to the strategic, I’d like to mention a free game developed by the technology office at NASA Ames Research Center called, “NetworKing.”

The objective of this educational Real-Time-Strategy game is very grounded: to build and maintain three separate space communications networks, (Near, Space, and Deep-Space,) and evolve them to the point of being unified into a single space communications network.

The equivalent of experience points are earned as NASA missions are successfully enabled by the network, and money for upgrades is earned as time on the network is leased to commercial satellites.

In all, an innovative way to communicate what it takes to run a communications network in space and definitely worth checking out.  -Playable now online or via free download.

Astronaut: Moon, Mars and Beyond

On another side of the spectrum is the concept of the MMO, or Massively-Multiplayer Online game.

NASA recently experimented with the MMO concept as a means of education outreach and STEM inspiration with a project called Moonbase Alpha.

Evolving the success of Alpha a little further, NASA and Project Whitecard Inc. initiated another ultimately-successful Kickstarter campaign that kicked off the creation of a full-fledged, NASA-sanctioned MMO entitled, “Astronaut: Moon, Mars and Beyond

Screenshot from NASA MMO Astronaut: Moon, Mars and Beyond. (Credit: Project Whitecard)

The game aims to incorporate real locations, hardware, and mission profiles, leveraging the full support of NASA to create a tool to engage thousands of people simultaneously in realistic space exploration role-playing.

A beta-test version is expected this year, with the game to be released in 2013.

-So, in short, there’s lots of activity on the space-meets-video-games front, and much of it is being self-directed with the support of NASA itself.  Check it out and/or show your support!  (Even if only to point someone else in their direction.)

The astronauts of tomorrow will likely get their first space exploration thrills on games like these.  Let’s help make sure they have the opportunity.

Radiation, Japan, and irresponsible reporting: Part III

19 04 2011

Image of one of the damaged Fukushima reactors. (Credit: Reuters)

As detailed in Part I and Part II of this series, the vocabulary of radiation science, (known as “health physics,”) is being chronically misused and confused by the news media in its coverage of the Fukushima nuclear incident in Japan, and critical context is being ignored when details are reported.  The result?  There is so much misinformation flying around that it’s basically impossible for an ordinary person to make sense of the situation.

This post series is an attempt to help.  So, to briefly recap:

  • “Radiation” cannot travel in a cloud, nor can it “settle” onto something.  Radiation is simply the atomic/sub-atomic particles and rays of x-ray-like energy beamed out from overweight, (i.e. radioactive,) elements.  The effects of these particles/rays are pretty short-range.
  • “Radioactive material” is what can do the distance traveling – actual bits or chunks of stuff – which itself emits radiation.
  • When some radioactive material lands somewhere you don’t want it, it is called “contamination,” and none of it is really mysterious.  You can wash contamination off, wipe it up, etc.  It’s really just chemistry, after all.

Let’s take a moment to further the discussion and talk about why radiation is something we don’t like, and what we can do about it.  In truth, radiation is far more natural than anyone (particularly with an anti-nuclear agenda) tends to broadcast.

Water around Idaho National Laboratory Advanted Test Reactor glows blue due to the intense radiation field. (Credit: Matt Howard)

To be completely fair, you should understand that light is radiation – that’s right, regular ol’ light from your edison bulb.  However, it’s low enough energy that it doesn’t do any damage to you.  All types of light are types of radiation, including infrared light, ultraviolet light (which is why it burns/causes cancer), microwaves (which is why it can cook your food), x-rays (which is why you need a lead apron as a shield at the hospital), as well as the stronger gamma-rays that are one of the main types of radiation people talk about when they say something is radioactive.

However, what few know is that your own body emits gamma rays.  It’s a fact (see: potassium-40).  So do plants growing in the wild, the sun above us, generally half of the mountains around you, and your granite countertops.  Our bodies are built to withstand ordinary amounts of radiation exposure.  Alpha and beta particles (other types of radiation) can’t even penetrate our skin.

Radiation is a normal part of the natural world.

Giant fireballs rise from a burning oil refinery in Ichihara, Chiba Prefecture. (Credit: Associated Press)

So, now that we understand that, of course there are intensities of radiation that are unhealthy, just as breathing too many chemical fumes can be quite harmful to you, (e.g., gasoline, cleansers under your sink, bleach, etc.)   This is one of the largest misconceptions about the Fukushima disaster – that it is the worst part of the earthquake/tsunami effects.  In my opinion it is not.

The nuclear reactors are definitely gaining the most media attention, but the biochemical aspects of the earthquake/tsunami disaster are much more widespread.  -Ruptured sewer lines across the nation.  -Burning oil refineries.  -Dumped chemical warehouses swept over by the giant wave and spread out all over the place.  -Biological hazards.  The media is ignoring the true scale of the disaster in its addiction to the nuclear mystique.

But I digress.  Yes, there certainly are harmful and dangerous levels of radiation being emitted by the damaged reactors, which like a more powerful version of a sunburn can damage DNA and cause certain types of cell mutations (cancers).  So, we ask the question: If you’re near to a source of harmful radiation, whether it’s a nuclear fuel rod or a cloud of fallout, what can you do about it?  Fortunately, the answer is very simple.  There are three things you can and should do, and these are the same things you would do in the event of a nuclear attack as well, (so take heed):

  • Get away from the source as fast as possible.  [Time]
  • Get as far away from the source as you can.  [Distance]
  • Position yourself so that dense objects are between you and the radiation source, such as hills, mountains, brick walls, mounds of dirt, etc.  [Shielding]

That’s really all you need to keep in mind, and in that order.  Time, distance, and shielding.  The intensity of radiation drops off exponentially the farther away from it you get, and the less time you spend being bombarded by radiation, the more likely your natural defense mechanisms will be capable of dealing with it and you won’t even notice.  If you can’t do the other two, then maximize your shielding and ride it out.

So, this has swelled beyond my original intent, so we’ll leave explaining the utility of iodine pills ’till next time.  But trust me.  -If you’re not in Fukushima Prefecture, you don’t need them.  (And even then, you probably still don’t.)

One final note of context.  Neither Chernobyl nor Three Mile Island (which was  nothing like Chernobyl) were a result of natural disasters.  Peculiar engineering and human error were the culprits there, respectively.

The Fukushima plant, on the other hand, took a cataclysmic magnitude 9 earthquake followed by an apocalyptic 25-foot-tall wall of water.

I think it’s a testament to their superb engineering that the reactors there are even standing at all.

A Radioactive Astronaut-Hopeful (Space update)

20 11 2010

Me probing an old military well in the Nevada wilderness for geologic data.

By education and trade, I’m a geologist, having worked now in the professional world for more than six years getting my boots dirty performing hydrogeology, water resources, drilling, geomorphology research, and environmental contaminant transport and remediation work in some of the most remote territory this country has to offer.  However, in my push toward becoming an astronaut, one may wonder why I suddenly think it’s a good idea to be working as a radiological engineer and pursuing graduate work in Radiation Health Physics (in addition to my Space Studies work at UND).

Why not study something more direct, like Planetary Geology (Astrogeology)?

The answer, while seemingly obscure, is simple:  What does geology, outer space, the Moon’s surface, Mars’s surface, and advanced spacecraft power and propulsion systems all have in common?  Radioactivity.

Boltwoodite and Torbernite, uranium-bearing mineral samples. (Credit: Ben McGee)

On Earth, (and other heavy rocky bodies,) radioactivity is a natural occurrence.  Plants (and even human beings) all beam out radioactive gamma rays from a natural isotope of Potassium.  (This is prevalent enough that you can calibrate your instruments to it in the wild.)  Even more to the point, radioactive Uranium and Thorium are more common in the Earth’s crust than Gold or Silver.  These elements are crucial to determining the ages of rocks.

Now, go farther.  As we move outside the Earth’s protective magnetic field, (i.e., orbit, Moon, Mars, and everything beyond and in-betwixt,) cosmic and solar radiation are essentially the greatest hazards an astronaut may face.  Radiation shielding and measurement are of primary importance.

Illustration of a manned NTR exploration spacecraft and landing capsule in Mars orbit. (Credit: Douglas/Time Magazine, 1963)

Farther still, once a spacecraft travels beyond about Mars, the intensity of sunlight is such that solar panels are inadequate to supply necessary power.  Nuclear reactors, (Radioisotope-Thermoelectric Generators, or RTGs,) are necessary.

Plus, in order to get out that far (to Mars or beyond) in a reasonable amount of time, our chemical rockets won’t provide enough kick.  Instead, Nuclear Thermal Rockets (NTRs) are about the most efficient way to go, something I’m in the midst of researching in earnest.

Hence, in addition to having experience as a field geologist (for future visits to the Moon, Mars, asteroids, etc.,) being trained to swing a radiation detector around, understanding the exact hazards radiation poses and how it works, and knowing your way around a nuclear reactor are all uniquely suited to space exploration.

Admittedly, it’s an unconventional path, but it’s my path: Riding gamma rays to the stars.

Suiting up for radiation

7 09 2010

Common radiation detection instruments. (Credit: Nevada Technical Associates, Inc.)

So, I’m heading out this week for radiological instrumentation training.  And while I’m studying the latest in handheld “duck-and-cover” devices, I thought I’d take a second to talk about radiation protection.

Actually, everyone is used to doing it.  The dental chair.  The strangely-shaped things in your mouth.  The lead apron.  -Or how about gooping up before hitting the beach or the hotel pool?  X-Ray Machines and UV rays.  -Not quite scary as they are inconvenient.

Well, what are x-rays and ultraviolet rays other than electromagnetic radiation?  -That’s right, they’re the same as the “radiation” that serves as the terror-inducing, little-understood plot point in a zillion bad sci-fi flicks.  X-rays are simply a stronger variant of the ultraviolet-rays that can fry your skin and a weaker variant of the gamma-rays that beam out of radioactive cesium and can fry your DNA.

The apron you wear at the dentist and the sunblock you slather on are common radiation shields.  And, for that matter, so is your skin.

Radiation is a way of life – it beams down from the sun and up from the Earth’s rocks.  Plants soak up naturally-radioactive potassium and beam radiation at you from all sides, 24-hours-a-day.  We’re built to handle it down here.  Life has adapted.  -And while politicians count on the scary sci-fi-effect the word “RADIATION” has on people, it’s nothing to worry about compared to the chemicals we deal with and transport in day-to-day life.  (Try breathing chlorine bleach for more than a couple of seconds and you’ll see what I mean.  But seriously, don’t do that.)

1999 solar eclipse, highlighting the sun's corona. (Credit: Luc Viatour)

In space, however, it’s a different story.  Without the Earth’s atmosphere to act as a natural shield, we’re unprotected from the sun and distant stars’ powerful cosmic radiation.

To make matters worse, most radiation shields (e.g., lead,) are heavy.  The cost of launching heavy materials up to space is enormous, not to mention that lead is a toxic metal, poisonous to astronauts with long exposure times.

It’s times like these that companies like Radiation Shield Technologies catch my eye.  While they’re not necessarily working on NASA-spirited technologies, (they’re more looking at the emergency responders,) the product they’re offering definitely has out-of-this-world merit.

Namely, they’ve developed a fabric called Demron, which according to a Lawrence Livermore National Laboratory study possesses many of the radiation-shielding properties of lead while being lightweight, flexible, and potentially layer-able with a bullet-proof fabric like Kevlar.

To me, products like this are where we need to start looking to develop the practical tools of next-generation astronauts and space workers (astrowrights).  While Demron currently doesn’t shield well against the most extreme high-energy rays and particles, it is definitely a start, and it’s much more user-friendly and cost-effective (lighter) than lead.

Considering what an effective combination Demron would be with the micrometeorite protection that a ballistic fabric like Kevlar would offer, I would challenge clothing designers to start putting their heads together to incorporate them into comfortable, practical space-wear for our men and women in orbit.

Like on Earth, radiation is a way of life in space, too.  We should start thinking that way, and Demron seems a good place to start.

Confronting radiation fears through symbology

14 06 2010

Traditional Radiation Trefoil Hazard Symbol.

Just a quick note today on radiation and the irrational fear it provokes.  -Take it from someone who works around “rad” professionally in nature and in industry: Radiation isn’t scary.  It’s normal.

Radiation comes from the sun above, the mountains around, the soil beneath, our wi-fi routers, radio stations, and heck – our own bodies emit infrared and gamma radiation, just like radioactive waste.  (Though, granted, at a much lower intensity.)

Micro-waves are, literally, radiation. Yes, you "nuke" your food in a microwave oven, (though there's no danger of making the food radioactive itself.) Microwave radiation is harmful, which is why all microwave ovens are discreetly engineered as "Faraday Cages" - the same protective housings that the military uses to protect sensitive electronics from nuclear blasts.

While some radioactive elements emit particles as well as “energy,” the simple truth is that the same electromagnetic waves that stimulate our retinas (visible light) are identical in form to the elctromagnetic waves that warm our hands in gloves (infrared rays,) cook our food (microwaves,) burn our skin (ultraviolet waves,) check our bones (x-rays,) and that on the extreme end can be very physically harmful to our tissue (gamma-rays and cosmic rays).  Think of them as colors our eyes can’t see.

That’s it.  That’s all there is to it.  Radiation is natural, not just man-made.  We grew up around it, and our bodies are built to take it.  There’s even a fair amount of serious research to suggest moderate exposure to radiation helps keep us healthy by stimulating our defense systems.

So, why the mystique?  Tradition.  Radiation is associated with atomic bombs, nuclear holocaust, physics perceived to be too complex for any ordianry person to understand (which is completely untrue,) and it’s invisible to human senses.  General misunderstanding is the culprit when we really have nothing to fear but… yes, fear itself.

Radio waves are radiation, too, (even though the waves are generally too large to cause harm to our bodies.)

Now – this fear is really getting in the way of some important developments in power, propulsion, and industry.  What can we do to counter such pervasive fear?  Perhaps we should call it like it is.

See the included examples of microwave, radio, etc., radiation symbols that accurately place radiation with radiation.  Enough with the marketing – call an apple an apple. 

Perhaps if we started putting these symbols out with our appliances and various gadgets and at beaches to denote the threat of sunburns and skin-cancer, we’d realize that not all radiation is truly harmful, and that the radiation that is a hazard is something we’re more than capable of dealing with – and that we really already do.  After all, what is sunscreen but a mild, high-density radiation shield?  (Ever wonder why sunscreen is so thick?)

Two cents.

Perhaps something like this out at pool decks and beaches would stress the need for sunscreen? It's compeltely scientifically and technically accurate, too...

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